Struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
Helper struct that should be used to implement jobs that copies commands from an ICommandData buffer to the respective IInputComponentData.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[Obsolete("ApplyInputDataFromBufferJob has been deprecated.", false)]
public struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
Methods
Execute(ArchetypeChunk, int)
Copy the command for current server tick to the input component. Should be called your job Unity.Jobs.IJob.Execute() method.
Declaration
public void Execute(ArchetypeChunk chunk, int orderIndex)
Parameters
| Type | Name | Description |
|---|---|---|
| ArchetypeChunk | chunk | Chunk |
| int | orderIndex | Order index |