Struct SnapshotDataLookupHelper
Assembly: Unity.NetCode.dll
Syntax
public struct SnapshotDataLookupHelper
Constructors
SnapshotDataLookupHelper(ref SystemState, Entity, Entity)
Default constructor, collect and initialize all the internal Unity.Entities.BufferFromEntity<T> handles
and collect the necessary data structures.
Declaration
public SnapshotDataLookupHelper(ref SystemState state, Entity ghostCollectionEntity, Entity spawnMapEntity)
Parameters
Type |
Name |
Description |
SystemState |
state |
See: Unity.Entities.SystemState.
|
Entity |
ghostCollectionEntity |
The entity that hold the GhostCollection component
|
Entity |
spawnMapEntity |
The entity that hold the SpawnedGhostEntityMap component
|
Methods
CreateSnapshotBufferLookup()
Create a new SnapshotDataBufferComponentLookup instance that can be used on the main thread or in job.
This method introduce a sync point, because internally retrieve all the necessary Unity.Entities.DynamicBuffer<T>.
Declaration
public SnapshotDataBufferComponentLookup CreateSnapshotBufferLookup()
Returns
Update(ref SystemState)
Call this method in your system OnUpdate to refresh all the internal Unity.Entities.BufferFromEntity<T> handles.
Declaration
public void Update(ref SystemState state)
Parameters
Type |
Name |
Description |
SystemState |
state |
See: Unity.Entities.SystemState.
|
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