Struct RpcExecutor.Parameters
Struct used as argument to the rpc execute method (see the RpcExecutor.ExecuteDelegate delegate). Contains the input data stream, the receiving connection, and other useful data that can be used to decode and write your rpc logic.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct RpcExecutor.Parameters
Fields
CommandBuffer
A command buffer that be used to make structural changes.
Declaration
public EntityCommandBuffer.ParallelWriter CommandBuffer
Field Value
Type | Description |
---|---|
EntityCommandBuffer.ParallelWriter |
Connection
The connection that received the rpc.
Declaration
public Entity Connection
Field Value
Type | Description |
---|---|
Entity |
IsServer
Is this executing in a server world.
Declaration
public bool IsServer
Field Value
Type | Description |
---|---|
bool |
JobIndex
The sort order that must be used to add commands to command buffer.
Declaration
public int JobIndex
Field Value
Type | Description |
---|---|
int |
NetDebug
Logger.
Declaration
public NetDebug NetDebug
Field Value
Type | Description |
---|---|
NetDebug |
ProtocolVersion
Cache of this components value.
Declaration
public NetworkProtocolVersion ProtocolVersion
Field Value
Type | Description |
---|---|
NetworkProtocolVersion |
Reader
The data-stream that contains the rpc data.
Declaration
public DataStreamReader Reader
Field Value
Type | Description |
---|---|
DataStreamReader |
UseDynamicAssemblyList
True if this world is using DynamicAssemblyList.
Declaration
public bool UseDynamicAssemblyList
Field Value
Type | Description |
---|---|
bool |
WorldName
Cache of this World's name.
Declaration
public FixedString128Bytes WorldName
Field Value
Type | Description |
---|---|
FixedString128Bytes |
Properties
DeserializerState
An instance of RpcDeserializerState that can be used to deserialize the rpcs.
Declaration
public RpcDeserializerState DeserializerState { get; }
Property Value
Type | Description |
---|---|
RpcDeserializerState |