Struct NetworkProtocolVersion
The NetworkProtocolVersion is a singleton entity that is automatically created by the GhostCollectionSystem (once the GhostCollection is ready), and is used to verify client and server compatibility.
The protocol version is composed by different part:
- The NetCode package version.
- A user defined GameProtocolVersion game version, that identify the version of your game
- A unique hash of all the IRpcCommand and ICommandData that is used to verify both client and server recognize the same rpc and command and that can serialize/deserialize them in the same way
- A unique hash of all the replicated Unity.Entities.IComponentData and Unity.Entities.IBufferElementData that is used to verify both client and server can serialize/deserialize all the replicated component present in the ghosts
When a client tries to connect to the server, as part of the initial handshake, they exchange their protocol version to validate they are both using same version. If the version mismatch, the connection is forcibly closed.
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct NetworkProtocolVersion : IComponentData, IQueryTypeParameter
Fields
ComponentCollectionVersion
A unique hash calculated on all the serialized components that can be used to check if the client can properly decode the snapshots.
Declaration
public ulong ComponentCollectionVersion
Field Value
Type | Description |
---|---|
ulong |
GameVersion
The user specific game version the server and client are using. 0 by default, unless the GameProtocolVersion is used to customise it.
Declaration
public int GameVersion
Field Value
Type | Description |
---|---|
int |
NetCodeVersion
The NetCode package version
Declaration
public int NetCodeVersion
Field Value
Type | Description |
---|---|
int |
RpcCollectionVersion
A unique hash computed of all the RPC and commands, used to check if the server and client have the same messages and with compatible data and serialization.
Declaration
public ulong RpcCollectionVersion
Field Value
Type | Description |
---|---|
ulong |
k_NetCodeVersion
The integer used to determine a compatible version of the NetCode package.
Declaration
public const int k_NetCodeVersion = 2
Field Value
Type | Description |
---|---|
int |
Remarks
Note: When we increment this, it implies netcode is not compatible with a previous version.
However, there is no guarantee you'll get a graceful error if connecting to an incompatible version,
because, if we change the serialization of the protocol version (e.g. by changing RPC header size), we
almost certainly cannot deserialize this value correctly anyway.
NOTE: Netcode makes no guarantees that any major, minor, or patch versions of netcode are
compatible with each other. We only guarantee that the exact version is compatible with itself.
Methods
ToFixedString()
Helper.
Declaration
public FixedString512Bytes ToFixedString()
Returns
Type | Description |
---|---|
FixedString512Bytes | "NPV[NetCodeVersion:0, GameVersion:0, RpcCollection:00000000000, ComponentCollection:00000000000]" |