Struct PrespawnSectionAck
Component added by the server to to the NetworkStream entity. Used to track witch prespawned ghost sections has been loaded/acked by the client. The server streams prespawned ghost only for the sections that as been notified ready by the client.
Implements
IBufferElementData
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[InternalBufferCapacity(0)]
public struct PrespawnSectionAck : IBufferElementData
Fields
SceneHash
Deterministic unique Hash for each sub-scene that contains pre-spawned ghost. See SubSceneWithPrespawnGhosts
Declaration
public ulong SceneHash
Field Value
Type | Description |
---|---|
ulong |
Implements
Unity.Entities.IBufferElementData