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    Delegate GhostComponentSerializer.SerializeDelegate

    Delegate method used to serialize the component data for the root entity into the outgoing data stream. Works in batches.

    Namespace: Unity.NetCode.LowLevel.Unsafe
    Assembly: Unity.NetCode.dll
    Syntax
    public delegate void GhostComponentSerializer.SerializeDelegate(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, IntPtr componentData, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit)
    Parameters
    Type Name Description
    IntPtr stateData
    IntPtr snapshotData
    int snapshotOffset
    int snapshotStride
    int maskOffsetInBits
    IntPtr componentData
    int count
    IntPtr baselines
    DataStreamWriter writer
    StreamCompressionModel compressionModel
    IntPtr entityStartBit
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