Delegate GhostComponentSerializer.SerializeChildDelegate
Delegate method used to serialize the component data present in the child entity into the outgoing data stream. Works on a single entity at time.
Namespace: Unity.NetCode.LowLevel.Unsafe
Assembly: Unity.NetCode.dll
Syntax
[Obsolete("The SerializeChildDelegate delegate has been deprecated and will be removed. Please use only use the SerializeDelegate instead", false)]
public delegate void GhostComponentSerializer.SerializeChildDelegate(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, IntPtr componentData, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit)
Parameters
Type | Name | Description |
---|---|---|
IntPtr | stateData | |
IntPtr | snapshotData | |
int | snapshotOffset | |
int | snapshotStride | |
int | maskOffsetInBits | |
IntPtr | componentData | |
int | count | |
IntPtr | baselines | |
DataStreamWriter | writer | |
StreamCompressionModel | compressionModel | |
IntPtr | entityStartBit |