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    Delegate GhostComponentSerializer.SerializeBufferDelegate

    Delegate method used to serialize the buffer content for the whole chunk. Works in batches.

    Namespace: Unity.NetCode.LowLevel.Unsafe
    Assembly: Unity.NetCode.dll
    Syntax
    public delegate void GhostComponentSerializer.SerializeBufferDelegate(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, int changeMaskBits, IntPtr componentData, IntPtr componentDataLen, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit, IntPtr snapshotDynamicDataPtr, ref int snapshotDynamicDataOffset, IntPtr dynamicSizePerEntity, int dynamicSnapshotMaxOffset)
    Parameters
    Type Name Description
    IntPtr stateData
    IntPtr snapshotData
    int snapshotOffset
    int snapshotStride
    int maskOffsetInBits
    int changeMaskBits
    IntPtr componentData
    IntPtr componentDataLen
    int count
    IntPtr baselines
    DataStreamWriter writer
    StreamCompressionModel compressionModel
    IntPtr entityStartBit
    IntPtr snapshotDynamicDataPtr
    int snapshotDynamicDataOffset
    IntPtr dynamicSizePerEntity
    int dynamicSnapshotMaxOffset
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