Enum GhostComponentSerializer.SendMask
A bitflag used to mark to which ghost type a component should be serialized to.
Namespace: Unity.NetCode.LowLevel.Unsafe
Assembly: Unity.NetCode.dll
Syntax
[Flags]
[Obsolete("Due to changes to the source generator, this enum is now both redundant and deprecated, as it duplicates `GhostSendType`. Unfortunately, not UnityUpgradable to GhostSendType as enum names have changed. (RemovedAfter Entities 1.0)", false)]
public enum GhostComponentSerializer.SendMask
Remarks
Duplicates GhostSendType, which should be used instead.
Fields
Name | Description |
---|---|
Interpolated | The component is replicated only to interpolated ghosts. |
None | The component should be not replicated. |
Predicted | The component is replicated only to predicted ghosts. |