Enum GhostPrefabType
Assign to every GhostInstance, and denotes which Ghost prefab version this component is allowed to exist on.
Use this to disable rendering components on the Server version of the Ghost.
If you cannot change the ComponentType, use the GhostAuthoringInspectionComponent
to manually override on a specific Ghost prefab.
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[Flags]
public enum GhostPrefabType
Fields
Name | Description |
---|---|
All | Component will be to all versions. |
AllPredicted | Component will only be added to the Server and PredictedClient versions. |
Client | Component will only be added to Client versions. |
InterpolatedClient | Component will only be added to the Interpolated Client version. |
None | Component will not be added to any Ghost prefab type. |
PredictedClient | Component will only be added to the Predicted Client version. |
Server | Component will only be added to the Server version. |