Struct GhostInstance
Component signaling an entity which is replicated over the network
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct GhostInstance : IComponentData, IQueryTypeParameter
Fields
ghostId
The id assigned to the ghost by the server. When a ghost is destroyed, its id is recycled and can assigned to new ghosts. For that reason the ghost id cannot be used an unique identifier. The ghostId, spawnTick pairs is instead guaratee to be unique, since at any given point in time, there can be one and only one ghost that have a given id that has been spawned at that specific tick.
Declaration
public int ghostId
Field Value
Type | Description |
---|---|
int |
ghostType
The ghost prefab type, as index inside the ghost prefab collection.
Declaration
public int ghostType
Field Value
Type | Description |
---|---|
int |
spawnTick
The tick the entity spawned on the server. Together with ghostId is guaranteed to be always unique.
Declaration
public NetworkTick spawnTick
Field Value
Type | Description |
---|---|
NetworkTick |
Methods
ToFixedString()
Returns a human-readable GhostComponent FixedString, containing its values.
Declaration
public FixedString128Bytes ToFixedString()
Returns
Type | Description |
---|---|
FixedString128Bytes | A human-readable GhostComponent FixedString, containing its values. |
Operators
implicit operator SpawnedGhost(in GhostInstance)
Implicitly convert a GhostComponent to a SpawnedGhost instance.
Declaration
public static implicit operator SpawnedGhost(in GhostInstance comp)
Parameters
Type | Name | Description |
---|---|---|
GhostInstance | comp |
Returns
Type | Description |
---|---|
SpawnedGhost |