Struct GhostPredictionSmoothing
Singleton used to register a SmoothingAction for a certain component type. The SmoothingAction is used to change the component value over time correct misprediction. Two different types of smoothing action can be registered:
- A smoothing action without argument. See RegisterSmoothingAction<T>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)
- A smoothing action that take a component data as argument. See RegisterSmoothingAction<T, U>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct GhostPredictionSmoothing : IComponentData, IQueryTypeParameter
Methods
RegisterSmoothingAction<T>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)
Register a smoothing function that does not take any argument for the specified component type.
Declaration
public bool RegisterSmoothingAction<T>(EntityManager entityManager, PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> action) where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | entityManager | The EntityManager in the destination world |
PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> | action | A burstable function pointer to the method that implement the smooting |
Returns
Type | Description |
---|---|
bool | True if the action has been registered. False, in case of error or if the action has been already registered |
Type Parameters
Name | Description |
---|---|
T | The component type. Must implement the IComponentData interface |
RegisterSmoothingAction<T, U>(EntityManager, PortableFunctionPointer<SmoothingActionDelegate>)
Register a smoothing function that take a user specified component data as argument. A maximum of 8 different component data type can be used to pass data to the smoothing functions. There is no limitation in the number of smoothing action, component type pairs that can be registed.
Declaration
public bool RegisterSmoothingAction<T, U>(EntityManager entityManager, PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> action) where T : struct, IComponentData where U : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | entityManager | The EntityManager in the destination world |
PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> | action | A burstable function pointer to the method that implement the smooting |
Returns
Type | Description |
---|---|
bool | True if the action has been registered. False, in case of error or if the action has been already registered |
Type Parameters
Name | Description |
---|---|
T | The component type. Must implement the IComponentData interface |
U | The user data type that should be passed as argument to the function |