Enum ConnectionState.State
The current state of the connection.
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public enum ConnectionState.State
Fields
Name | Description |
---|---|
Approval | Connection is connected on the transport level but needs to be approved before continuing to the handshake. |
Connected | The connection has been established, the handshake is completed, and the connection is now fully connected. A NetworkId component is added to the Network Connection as we enter this state. |
Connecting | Client-Only, the connection is trying to contact the server and establish a communication channel. |
Disconnected | The connection has been closed. |
Handshake | The client connected to the server and is exchanging some initial messages, such as verify the NetworkProtocolVersion and GameProtocolVersion are compatible. |
Unknown | Default, connection not created or not initialized. |