Struct CommandTarget
Component added to all NetworkStreamConnection, stores a reference to the entity where commands should be read from (client) or written to (server). It is mandatory to set a valid reference to the targetEntity in order to receive client commands if:
- You are not using the AutoCommandTarget.
- You want to support thin-clients (because AutoCommandTarget does not work in that case) The use of AutoCommandTarget and CommandTarget is complementary. I.e. They can both be used at the same time.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct CommandTarget : IComponentData, IQueryTypeParameter
Remarks
The target entity must have at least one ICommandData
component on it.
Fields
targetEntity
Component added to all NetworkStreamConnection, stores a reference to the entity where commands should be read from (client) or written to (server). It is mandatory to set a valid reference to the targetEntity in order to receive client commands if:
- You are not using the AutoCommandTarget.
- You want to support thin-clients (because AutoCommandTarget does not work in that case) The use of AutoCommandTarget and CommandTarget is complementary. I.e. They can both be used at the same time.
Declaration
public Entity targetEntity
Field Value
Type | Description |
---|---|
Entity |
Remarks
The target entity must have at least one ICommandData
component on it.
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter