Struct CommandSendSystem<TCommandDataSerializer, TCommandData>
Helper struct for implementing systems to send commands. This is generally used by code-gen and should only be used directly in special cases.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct CommandSendSystem<TCommandDataSerializer, TCommandData> where TCommandDataSerializer : unmanaged, ICommandDataSerializer<TCommandData> where TCommandData : unmanaged, ICommandData
Type Parameters
Name | Description |
---|---|
TCommandDataSerializer | Unmanaged CommandDataSerializer of type ICommandDataSerializer. |
TCommandData | Unmanaged CommandData of type ICommandData. |
Properties
Query
The query to use when scheduling the processing job.
Declaration
public EntityQuery Query { get; }
Property Value
Type | Description |
---|---|
EntityQuery |
Methods
InitJobData(ref SystemState)
Initialize the internal state of a processing job, should be called from OnUpdate of an ISystem.
Declaration
public CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData InitJobData(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state | Raw entity system state. |
Returns
Type | Description |
---|---|
CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData | Constructed CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData with initialized state. |
ShouldRunCommandJob(ref SystemState)
Utility method to check if the processing job needs to run, used as an early-out in OnUpdate of an ISystem.
Declaration
public bool ShouldRunCommandJob(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state | Raw entity system state. |
Returns
Type | Description |
---|---|
bool | Whether the processing job needs to run. |