Class NetworkGroupCommandBufferSystem
The EntityCommandBufferSystem at the end of the NetworkReceiveSystemGroup that is used to sync connection entity state (like creation and destruction).
Inheritance
NetworkGroupCommandBufferSystem
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(NetworkReceiveSystemGroup), OrderLast = true)]
[BurstCompile]
public class NetworkGroupCommandBufferSystem : EntityCommandBufferSystem