Class NetworkReceiveSystemGroup
Parent group of all systems that; receive data from the server, deal with connections, and that need to perform operations before the ghost simulation group. In particular, CommandSendSystemGroup, HeartbeatSendSystem, HeartbeatReceiveSystem and the NetworkStreamReceiveSystem update in this group.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
[UpdateBefore(typeof(GhostSimulationSystemGroup))]
public class NetworkReceiveSystemGroup : ComponentSystemGroup