Struct SnapshotData
Component present only for ghosts spawned by the client, tracking the latest SnapshotDataBuffer history slot used to store the incoming ghost snapshots from the server.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct SnapshotData : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
LatestIndex | The history slot used to store the last received data from the server. It is always less than SnapshotHistorySize. |
SnapshotSize | The size (in bytes) of the ghost snapshots. It is constant after the ghost entity is spawned, and corresponds to the SnapshotSize. |