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    Struct SnapshotData

    Component present only for ghosts spawned by the client, tracking the latest SnapshotDataBuffer history slot used to store the incoming ghost snapshots from the server.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct SnapshotData : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    LatestIndex

    The history slot used to store the last received data from the server. It is always less than SnapshotHistorySize.

    SnapshotSize

    The size (in bytes) of the ghost snapshots. It is constant after the ghost entity is spawned, and corresponds to the SnapshotSize.

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