Struct SnapshotDataBuffer
A data structure used to store ghosts snapshot buffers data content. Typically around 1-12kb per entity. Thus, we always allocate on the heap.
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[InternalBufferCapacity(0)]
public struct SnapshotDataBuffer : IBufferElementData
Fields
Name | Description |
---|---|
Value | An element value. |