Struct ReceiveRpcCommandRequest
A component used to signal that an RPC has been received from a remote connection and should be processed.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct ReceiveRpcCommandRequest : IComponentData, IQueryTypeParameter
Fields
Name | Description |
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SourceConnection | The connection which sent the RPC being processed. |
Properties
Name | Description |
---|---|
IsConsumed | ReceiveRpcCommandRequest has a Unity.NetCode.WarnAboutStaleRpcSystem which will log a warning if this Age value exceeds WarnAboutStaleRpcSystem.MaxRpcAgeFrames. Counts simulation frames. 0 is the simulation frame it is received on. |
Methods
Name | Description |
---|---|
Consume() | ReceiveRpcCommandRequest has a Unity.NetCode.WarnAboutStaleRpcSystem which will log a warning if this Age value exceeds WarnAboutStaleRpcSystem.MaxRpcAgeFrames. Counts simulation frames. 0 is the simulation frame it is received on. |