Struct PrespawnSectionAck
Component added by the server to to the NetworkStream entity. Used to track witch prespawned ghost sections has been loaded/acked by the client. The server streams prespawned ghost only for the sections that as been notified ready by the client.
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[InternalBufferCapacity(0)]
public struct PrespawnSectionAck : IBufferElementData
Fields
Name | Description |
---|---|
SceneHash | Deterministic unique Hash for each sub-scene that contains pre-spawned ghost. See SubSceneWithPrespawnGhosts |