Struct SubSceneWithPrespawnGhosts
Added during conversion to all subscenes that contains pre-spawned ghosts.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct SubSceneWithPrespawnGhosts : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
BaselinesHash | Computed at runtime, when the scene is processed |
PrespawnCount | Total number of prespawns in the scene |
SubSceneHash | Deterministic unique Hash used to query for all the ghost belonging to the scene |