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    Struct GhostComponentSerializer.State

    This buffer is added to the GhostCollection singleton entity. Stores serialization meta-data for the ghost. Too large to be stored in chunk memory. Values are generated by the Source Generators.

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode.LowLevel.Unsafe
    Assembly: solution.dll
    Syntax
    [InternalBufferCapacity(0)]
    public struct GhostComponentSerializer.State : IBufferElementData

    Fields

    Name Description
    ChangeMaskBits

    The number of bits necessary for the change mask.

    ComponentSize

    The size of the component, as reported by the TypeManager.

    ComponentType

    The type of component this serializer act on.

    CopyFromSnapshot

    Delegate method used to transfer data from the snapshot buffer to the destination component.

    CopyToSnapshot

    Delegate method used to transfer the component data to the snapshot buffer.

    Deserialize

    Deserialize the component and buffer data from the received snapshot and store it inside the SnapshotDataBuffer.

    GhostFieldsHash

    The hash of all serializer fields, along with their GhostFieldAttribute options properties. Used to calculate the NetworkProtocolVersion.

    PostSerialize

    Delegate method to use to post-serialize the component when the ghost use pre-serialization optimization.

    PostSerializeBuffer

    Delegate method to use to post-serialize buffers when the ghost use pre-serialization optimization.

    PredictDelta

    Calculate the prediction delta for components and buffer. Used for delta-compression.

    PrefabType

    Store the PrefabType if the attribute is present on the component. Otherwise is set to All. TODO - Try to deduplicate this data by reading the ComponentTypeSerializationStrategy directly.

    RestoreFromBackup

    Delegate method used to restore the state of a replicated component from the GhostPredictionHistoryState buffer. Because the history buffer perform a memory copy of the whole component data, it is necessary to call this method to ensure only the replicated portion of the component is actually restored.

    SendMask

    Indicates for which type of ghosts the component should be replicated. The mask is set by code-gen base on the PrefabType constraint.

    SendToOwner

    Store the OwnerSendType if the attribute is present on the component. Otherwise is set to All.

    SerializationStrategyIndex

    Internal. Indexer into the SerializationStrategies list.

    Serialize

    Delegate method used to serialize the component data for the root entity into the outgoing data stream. Work in batch.

    SerializeBuffer

    Delegate method used to serialize the buffer content for the whole chunk. Work in batch for the whole chunk.

    SerializeChild

    Delegate method used to serialize the component data present in the child entity into the outgoing data stream. Work on a single entity at time.

    SerializerHash

    An unique hash computed by source generator that identify the serializer type.

    SerializesEnabledBit

    True if this component has the GhostEnabledBitAttribute and thus should replicate the enable bit flag.

    SnapshotSize

    The size of the component inside the snapshot buffer.

    VariantHash

    An hash identifying the specific variation used for this serializer (see GhostComponentVariationAttribute). If no variation is used, this will be the hash of the ComponentType itself, and IsDefaultSerializer will be true.

    Properties

    Name Description
    HasGhostFields

    Whether SnapshotSize is greater than zero.

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