{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method TryGetComponentDataFromSpawnBuffer | Netcode for Entities | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method TryGetComponentDataFromSpawnBuffer

    TryGetComponentDataFromSpawnBuffer<T>(in GhostSpawnBuffer, in DynamicBuffer<SnapshotDataBuffer>, out T)

    Try to retrieve the data for a component type from the spawning buffer.

    Declaration
    public bool TryGetComponentDataFromSpawnBuffer<T>(in GhostSpawnBuffer ghost, in DynamicBuffer<SnapshotDataBuffer> snapshotData, out T componentData) where T : unmanaged, IComponentData
    Parameters
    Type Name Description
    GhostSpawnBuffer ghost
    DynamicBuffer<SnapshotDataBuffer> snapshotData
    T componentData
    Returns
    Type Description
    bool

    True if the component is present and the component data is initialized. False otherwise

    Type Parameters
    Name Description
    T
    Remarks

    Buffers aren't supported.

    Only component present on the root entity can be retrieved. Trying to get data for component in a child entity is not supported.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)