Struct InputEvent
This type can be used inside IInputComponentData to store input events.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct InputEvent
Remarks
When this type is used it's ensured that single input events like jumping or triggers will be properly detected exactly once by the server.
Fields
Name | Description |
---|---|
Count | Track if the event has been set for the current frame |
Properties
Name | Description |
---|---|
IsSet | Returns true when a new input event was detected (last known tick this was unset). |
Methods
Name | Description |
---|---|
Set() | Set or enable the input event for current tick. |