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    Struct InputEvent

    This type can be used inside IInputComponentData to store input events.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct InputEvent
    Remarks

    When this type is used it's ensured that single input events like jumping or triggers will be properly detected exactly once by the server.

    Fields

    Name Description
    Count

    Track if the event has been set for the current frame

    Properties

    Name Description
    IsSet

    Returns true when a new input event was detected (last known tick this was unset).

    Methods

    Name Description
    Set()

    Set or enable the input event for current tick.

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