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    Interface IInputBufferData

    Interface used to handle automatic input command data setup with the IInputComponentData style inputs. This is used internally by code generation, don't use this directly.

    Inherited Members
    ICommandData.Tick
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [Obsolete("The IInputBufferData interface has been deprecated. It was meant for internal use and any reference to it is considered an error. Please always use ICommandData instead.", false)]
    public interface IInputBufferData : ICommandData, IBufferElementData

    Methods

    Name Description
    DecrementEventsAndAssignToInput(IntPtr, IntPtr)

    Take the stored input data we have and copy to the given input data pointed to. Decrement any event counters by the counter value in the previous command buffer data element.

    IncrementEventsAndSetCurrentInputData(IntPtr, IntPtr)

    Save the input data with any event counters incremented by the counter from the last stored input in the command buffer for the current tick. See InputEvent.

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