{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method Serialize | Netcode for Entities | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Serialize

    Serialize(ref DataStreamWriter, in RpcSerializerState, in T)

    Serialize the command to the data stream.

    Declaration
    void Serialize(ref DataStreamWriter writer, in RpcSerializerState state, in T data)
    Parameters
    Type Name Description
    DataStreamWriter writer

    An instance of a DataStreamWriter

    RpcSerializerState state

    An instance of RpcSerializerState used to carry some additional data and accessor for serializing the command field type. In particular, used to serialize entity

    T data

    Serialize(ref DataStreamWriter, in RpcSerializerState, in T, in T, StreamCompressionModel)

    Serialize the command to the data stream using delta compression.

    Declaration
    void Serialize(ref DataStreamWriter writer, in RpcSerializerState state, in T data, in T baseline, StreamCompressionModel compressionModel)
    Parameters
    Type Name Description
    DataStreamWriter writer

    An instance of a DataStreamWriter

    RpcSerializerState state

    An instance of RpcSerializerState used to carry some additional data and accessor for serializing the command field type. In particular, used to serialize entity

    T data
    T baseline
    StreamCompressionModel compressionModel
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)