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    Struct GhostSerializerState

    For internal use only, struct used to pass some data to the code-generate ghost serializer.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostSerializerState

    Fields

    Name Description
    GhostFromEntity

    A readonly accessor to retrieve the GhostInstance from an entity reference. Used to serialize a ghost entity reference.

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