Property FirstSendImportanceMultiplier
FirstSendImportanceMultiplier
Non-zero values for MinSendImportance can cause both: a) 'unchanged chunks that are "new" to a new-joiner' and b) 'newly spawned chunks' to be ignored by the replication priority system for multiple seconds. If this behaviour is undesirable, set this to be above MinSendImportance. This multiplies the importance value used on those "new" (to the player or to the world) ghost chunks. Note: This does not guarantee delivery of all "new" chunks, it only guarantees that every ghost chunk will get serialized and sent at least once per connection, as quickly as possible (e.g. assuming you have the bandwidth for it).
Declaration
public uint FirstSendImportanceMultiplier { get; set; }
Property Value
Type | Description |
---|---|
uint |