Field MinSendImportance
The minimum importance considered for inclusion in a snapshot. Any ghost importance lower than this value will not be send every frame even if there is enough space in the packet. E.g. Value=60, tick-rate=60, ghost.importance=1 implies a ghost will be replicated roughly once per second.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public int MinSendImportance
Returns
Type | Description |
---|---|
int |