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    Struct GhostPrefabCreation.Component

    Identifier for a specific component type on a specific child of a ghost prefab.

    Implements
    IEquatable<GhostPrefabCreation.Component>
    Inherited Members
    ValueType.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostPrefabCreation.Component : IEquatable<GhostPrefabCreation.Component>

    Fields

    Name Description
    ChildIndex

    The child entity that has the component. 0 is the root.

    ComponentType

    The type of the component.

    Methods

    Name Description
    Equals(Component)

    Compare two Component. Component are equals if the type and entity index are the same.

    GetHashCode()

    Calculate a unique hash for the component based on type and index.

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