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    Struct GhostPredictionSmoothingSystem

    System that corrects the client prediction errors, by applying the smoothing actions registerd to the GhostPredictionSmoothing singleton to to all predicted ghost that miss-predict.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderLast = true)]
    [UpdateBefore(typeof(GhostPredictionHistorySystem))]
    [BurstCompile]
    public struct GhostPredictionSmoothingSystem : ISystem

    Implements

    ISystem
    In This Article
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