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    Struct GhostDistanceImportance

    Computes distance based importance scaling. I.e. Entities far away from a clients importance focal point (via GhostConnectionPosition) will be sent less often.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    public struct GhostDistanceImportance

    Fields

    Name Description
    ScaleFunctionPointer

    Function pointer to Scale(IntPtr, IntPtr, IntPtr, int) function implementation.

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