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    Struct GhostConnectionPosition

    Add this component to each connection to determine which tiles the connection should prioritize. This will be passed as argument to the built-in scale function to compute Importance. See GhostDistanceImportance implementation.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostConnectionPosition : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    Position

    Position of the tile in world coordinates

    Rotation

    Currently not updated by any systems. Made available for custom importance implementations.

    ViewSize

    Currently not updated by any systems. Made available for custom importance implementations.

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