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    Struct GhostDeserializerState

    Inter-op struct used to pass arguments to the ghost component serializers (see GhostComponentSerializer).

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostDeserializerState

    Fields

    Name Description
    GhostMap

    A map that store an entity reference for each spawned ghost.

    GhostOwner

    The NetworkId of the client owning the ghost (if the ghost has an GhostOwner)

    SendToOwner

    - If set to SendToOwner, the component is deserialized only if the GhostOwner equals the current client NetworkId..

    - If set to SendToNonOwner, the component is deserialized only if the GhostOwner is not equals to the current client NetworkId.

    SnapshotTick

    The server tick we are deserializing.

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