Field SendToOwner
- If set to SendToOwner, the component is deserialized only if the GhostOwner equals the current client NetworkId..
- If set to SendToNonOwner, the component is deserialized only if the GhostOwner is not equals to the current client NetworkId.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public SendToOwnerType SendToOwner
Returns
Type | Description |
---|---|
SendToOwnerType |