Class GhostComponentSerializerCollectionSystemGroup
Parent group of all code-generated systems that registers the ghost component serializers to the GhostCollection, more specifically to the GhostComponentSerializer.State collection) at runtime. For internal use only, don't add systems to this group.
Inheritance
GhostComponentSerializerCollectionSystemGroup
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.BakingSystem|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation)]
[CreateBefore(typeof(DefaultVariantSystemGroup))]
public class GhostComponentSerializerCollectionSystemGroup : ComponentSystemGroup
Fields
Name | Description |
---|---|
CollectionDefaultCapacity | HashSets and HashTables have a fixed capacity. |