Class DriverMigrationSystem
A system that should be used to temporarly keep the internal transport connections alive while transferring then to another world. For example, you can rely on the DriverMigrationSystem to re-use the same connections in between a lobby world and the game world.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[DisableAutoCreation]
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation, WorldSystemFilterFlags.Default)]
public class DriverMigrationSystem : SystemBase
Methods
Name | Description |
---|---|
Load |
Loads a stored NetworkDriver and Connection data into a new or existing World. |
Store |
Stores NetworkDriver and Connection data for migration of a specific world. |