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    Enum ConnectionState.State

    The current state of the connection.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public enum ConnectionState.State

    Fields

    Name Description
    Connected

    The connection has been established, the handshake is termiated and the connection is now fully connected.

    Connecting

    Client-Only, the connection is trying to contact the server and establish a communication channel.

    Disconnected

    The connection has been closed.

    Handshake

    The client connected to the server and is exchanging some initial messages, such as verify the NetworkProtocolVersion and GameProtocolVersion are compatible, and assign the network id.

    Unknown

    Default, connection not created or not initialized.

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