{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct GameProtocolVersion | Netcode for Entities | 1.1.0-pre.3
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    Struct GameProtocolVersion

    The game specific version to use for protcol validation when the client and server connects. If a singleton with this component does not exist 0 will be used instead. Protocol validation will still validate the NetCodeVersion, RpcCollectionVersion and ComponentCollectionVersion.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GameProtocolVersion : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    Version

    An user defined integer that identify the current game version.

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