Struct GameProtocolVersion
The game specific version to use for protcol validation when the client and server connects. If a singleton with this component does not exist 0 will be used instead. Protocol validation will still validate the NetCodeVersion, RpcCollectionVersion and ComponentCollectionVersion.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct GameProtocolVersion : IComponentData, IQueryTypeParameter
Fields
| Name | Description |
|---|---|
| Version | An user defined integer that identify the current game version. |