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    Field targetEntity

    Component added to all NetworkStreamConnection, stores a reference to the entity where commands should be read from (client) or written to (server). It is mandatory to set a valid reference to the targetEntity in order to receive client commands if:

    - you are not using the AutoCommandTarget.

    - you want to support thin-clients (because AutoCommandTarget does not work in that case) The use of AutoCommandTarget and CommandTarget is complementary. I.e. They can both be used at the same time.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public Entity targetEntity
    Returns
    Type Description
    Entity
    Remarks

    The target entity must have at least one ICommandData component on it.

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