Struct CommandTarget
Component added to all NetworkStreamConnection, stores a reference to the entity where commands should be read from (client) or written to (server). It is mandatory to set a valid reference to the targetEntity in order to receive client commands if:
- you are not using the AutoCommandTarget.
- you want to support thin-clients (because AutoCommandTarget does not work in that case) The use of AutoCommandTarget and CommandTarget is complementary. I.e. They can both be used at the same time.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct CommandTarget : IComponentData, IQueryTypeParameter
Remarks
The target entity must have at least one ICommandData
component on it.
Fields
Name | Description |
---|---|
targetEntity | Component added to all NetworkStreamConnection, stores a reference to the entity where commands should be read from (client) or written to (server). It is mandatory to set a valid reference to the targetEntity in order to receive client commands if: - you are not using the AutoCommandTarget. - you want to support thin-clients (because AutoCommandTarget does not work in that case) The use of AutoCommandTarget and CommandTarget is complementary. I.e. They can both be used at the same time. |