Method Execute
Execute(ArchetypeChunk, int)
Lookup all the ghost entities for which commands need to be serialized for the current tick and enqueue them into the OutgoingCommandDataStreamBuffer. Are considered as potential ghost targets:
- the entity referenced by the CommandTarget
- All ghosts owned by the player (see GhostOwner) that present an enabled AutoCommandTarget components.
Declaration
public void Execute(ArchetypeChunk chunk, int orderIndex)
Parameters
Type | Name | Description |
---|---|---|
ArchetypeChunk | chunk | The chunk that contains the connection entities |
int | orderIndex | unsed, the sorting index enequeing operation in the the entity command buffer |