Field Delay
The latest reported interpolation delay reported for this entity. The delay value is update every time the target entity receive commands. If the client switch target for commands (ex: enter a vehicle), by either changing the CommandTarget or by enabling another AutoCommandTarget, the value of the delay become stale: is never reset to 0 and will remain the same as repoted by the last command.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public uint Delay
Returns
Type | Description |
---|---|
uint |