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    Field Delay

    The latest reported interpolation delay reported for this entity. The delay value is update every time the target entity receive commands. If the client switch target for commands (ex: enter a vehicle), by either changing the CommandTarget or by enabling another AutoCommandTarget, the value of the delay become stale: is never reset to 0 and will remain the same as repoted by the last command.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public uint Delay
    Returns
    Type Description
    uint
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