Class FixedStepSimulationSystemGroup
This system group is configured by default to use a fixed timestep for the duration of its updates.
Inheritance
FixedStepSimulationSystemGroup
Inherited Members
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
public class FixedStepSimulationSystemGroup : ComponentSystemGroup
Remarks
The value of Time.ElapsedTime
and Time.DeltaTime
will be temporarily overriden
while this group is updating. The systems in this group will update as many times as necessary
at the fixed timestep in order to "catch up" to the actual elapsed time since the previous frame.
The default fixed timestep is 1/60 seconds. This value can be overriden at runtime by modifying
the system group's Timestep
property.
Constructors
Name | Description |
---|---|
FixedStepSimulationSystemGroup() | Default constructor |
Properties
Name | Description |
---|---|
Timestep | Set the timestep use by this group, in seconds. The default value is 1/60 seconds. This value will be clamped to the range [0.0001f ... 10.0f]. |