Class GhostSimulationSystemGroup | Unity NetCode | 0.6.0-preview.7
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    Class GhostSimulationSystemGroup

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    ComponentSystemGroup
    GhostSimulationSystemGroup
    Inherited Members
    Unity.Entities.ComponentSystemGroup.UpdateCallback
    ComponentSystemGroup.OnDestroy()
    ComponentSystemGroup.AddSystemToUpdateList(ComponentSystemBase)
    ComponentSystemGroup.RemoveSystemFromUpdateList(ComponentSystemBase)
    ComponentSystemGroup.SortSystems()
    ComponentSystemGroup.OnStopRunning()
    ComponentSystemGroup.OnUpdate()
    Unity.Entities.ComponentSystemGroup.OnCreateForCompiler()
    ComponentSystemGroup.EnableSystemSorting
    ComponentSystemGroup.Systems
    ComponentSystemGroup.FixedRateManager
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Update()
    ComponentSystem.PostUpdateCommands
    ComponentSystem.Entities
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    Namespace: Unity.NetCode
    Syntax
    [UpdateInWorld(UpdateInWorld.TargetWorld.Client | UpdateInWorld.TargetWorld.Server | UpdateInWorld.TargetWorld.ClientAndServer)]
    public class GhostSimulationSystemGroup : ComponentSystemGroup

    Properties

    LastGhostMapWriter

    Declaration
    public JobHandle LastGhostMapWriter { get; set; }
    Property Value
    Type Description
    JobHandle

    SpawnedGhostEntityMap

    Declaration
    public NativeHashMap<SpawnedGhost, Entity> SpawnedGhostEntityMap { get; }
    Property Value
    Type Description
    NativeHashMap<SpawnedGhost, Entity>

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemGroup.OnCreate()
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