Class ComponentSystemGroup
Inherited Members
Namespace: Unity.Entities
Syntax
public abstract class ComponentSystemGroup : ComponentSystem
Fields
| Name | Description |
|---|---|
| UpdateCallback | An optional callback. If set, this group's systems will be updated in a loop while this callback returns true. This can be used to implement custom processing before/after update (first call should return true, second should return false), or to run a group's systems multiple times (return true more than once). The group is passed as the first parameter. |
Properties
| Name | Description |
|---|---|
| EnableSystemSorting | |
| FixedRateManager | |
| Systems |
Methods
| Name | Description |
|---|---|
| AddSystemToUpdateList(ComponentSystemBase) | |
| OnCreate() | |
| OnDestroy() | |
| OnStopRunning() | |
| OnUpdate() | |
| RemoveSystemFromUpdateList(ComponentSystemBase) | |
| SortSystems() | Update the component system's sort order. |