Class ComponentSystemGroup
Inherited Members
Namespace: Unity.Entities
Syntax
public abstract class ComponentSystemGroup : ComponentSystem
Fields
Name | Description |
---|---|
UpdateCallback | An optional callback. If set, this group's systems will be updated in a loop while this callback returns true. This can be used to implement custom processing before/after update (first call should return true, second should return false), or to run a group's systems multiple times (return true more than once). The group is passed as the first parameter. |
Properties
Name | Description |
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EnableSystemSorting | |
FixedRateManager | |
Systems |
Methods
Name | Description |
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AddSystemToUpdateList(ComponentSystemBase) | |
OnCreate() | |
OnDestroy() | |
OnStopRunning() | |
OnUpdate() | |
RemoveSystemFromUpdateList(ComponentSystemBase) | |
SortSystems() | Update the component system's sort order. |