Class GhostSendSystem
Inheritance
GhostSendSystem
Inherited Members
Unity.Entities.SystemBase.OnCreateForCompiler()
Syntax
public class GhostSendSystem : SystemBase, IGhostMappingSystem
Fields
m_AllocatedGhostIds
Declaration
protected NativeArray<int> m_AllocatedGhostIds
Field Value
Properties
GhostRelevancyMode
Declaration
public GhostRelevancyMode GhostRelevancyMode { get; set; }
Property Value
GhostRelevancySet
Declaration
public NativeHashMap<RelevantGhostForConnection, int> GhostRelevancySet { get; }
Property Value
GhostRelevancySetWriteHandle
Declaration
public JobHandle GhostRelevancySetWriteHandle { get; set; }
Property Value
LastGhostMapWriter
Declaration
public JobHandle LastGhostMapWriter { get; set; }
Property Value
Implements
SpawnedGhostEntityMap
Declaration
public NativeHashMap<SpawnedGhost, Entity> SpawnedGhostEntityMap { get; }
Property Value
Implements
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
SetAllocatedGhostId(Int32)
Declaration
public bool SetAllocatedGhostId(int id)
Parameters
Type |
Name |
Description |
Int32 |
id |
|
Returns