Class GhostDespawnSystem
Inherited Members
Unity.Entities.SystemBase.OnCreateForCompiler()
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(UpdateInWorld.TargetWorld.Client)]
public class GhostDespawnSystem : SystemBase
Fields
LastQueueWriter
Declaration
public JobHandle LastQueueWriter
Field Value
Type | Description |
---|---|
JobHandle |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()