Namespace Unity.NetCode.Editor
Classes
CecilExtensions
CodeGenerator
CodeGenerator.Context
CodeGenNamespaceUtils
GhostAuthoringComponentEditor
GhostCodeGen
GhostCodeGen.Batch
GhostCodeGen.FragmentData
GhostCollectionAuthoringComponentEditor
MultiplayerPlayModeConnectionSystem
MultiplayerPlayModeControllerSystem
MultiplayerPlayModeWindow
TypeRegistry
TypeTemplate
Structs
CodeGenerator.Context.CurrentFieldState
GhostAuthoringComponentEditor.SerializedComponentData
TypeAttribute
TypeDescription
TypeRegistry.CodeGenType
Interfaces
IGhostDefaultOverridesModifier
Create a class implementing this interface in one of the NetCodeGen assemblies to override the default set of ghosts. There can only be exactly one instance of this, having more will give you errors.